Dev Scenarios

Available local scenario launches. Pick one to open the live no-fog watcher.

Dynamic Construction Path Block

dynamic_construction_path_block

Two workers receive simultaneous orders: one moves 20 tiles while the other starts a Barracks across its already-planned route. Select a head-on, slight-angle, or major-angle approach.

Scout Car Snaking Corridor

scout_car_snaking_corridor

Movement/pathing debug run through a narrow authored corridor.

Unitx1x4
workerOpenOpen
riflemanOpenOpen
machine gunnerOpenOpen
anti-tank gunOpenOpen
scout carOpenOpen
tankOpenOpen

Direct Reverse Order

direct_reverse_order

Single vehicle faces east, then receives a move order 15 tiles directly behind it.

Unitx1
anti-tank gunOpen
scout carOpen
tankOpen

Scout Car Open-Ground L Path

scout_car_open_ground_l_path

After five seconds, one east-facing Scout Car receives a far southwest move across empty grass. The current bug makes it reverse west along the grid route before turning southwest instead of beginning one continuous forward turn toward the goal.

Unitx1
scout carOpen

Scout Car Lake Reverse L Path

scout_car_lake_reverse_l_path

After five seconds, one east-facing Scout Car starts 20 tiles northeast of a centered 15-by-15 lake and receives a move order 20 tiles southwest of it. This guards the established route around the lake against unsafe waypoint collapse and permanent corner stalls.

Unitx1
scout carOpen

Replay 112 Vehicle Lock

replay_142_vehicle_lock

Soupman's two touching Scout/Command Cars, three formation companions, and second-base landmark from match 142. After one second the translated tick-14,176 group order recreates their slow overlapping translation.

Unitx2
scout carOpen

Vehicle Wall Chokepoint

scout_car_wall_chokepoint

Vehicles start beside each other below a stone wall gap and move north through the choke.

Unitx3x5x6x10x15
anti-tank gunOpenOpenOpenOpenOpen
scout carOpenOpenOpenOpenOpen
tankOpenOpenOpenOpenOpen

Vehicle Corner Wall

vehicle_corner_wall

One, three, or five vehicles start in a flipped-L shape half a tile west of a three-tile-wide stone wall spur, then move to the east side to test cornering.

Unitx1x3x5
anti-tank gunOpenOpenOpen
scout carOpenOpenOpen
tankOpenOpenOpen

Vehicle Small-Unit Block Baseline

vehicle_small_block_baseline

Vehicles start almost bumper-to-bumper with optional small-unit blockers one tile north of each vehicle, then all vehicles move 20 tiles north.

Unitx1x3x5
scout car / blocker: noneOpenOpenOpen
scout car / blocker: workerOpenOpenOpen
scout car / blocker: riflemanOpenOpenOpen
scout car / blocker: machine gunnerOpenOpenOpen
scout car / blocker: anti-tank gunOpenOpenOpen
tank / blocker: noneOpenOpenOpen
tank / blocker: workerOpenOpenOpen
tank / blocker: riflemanOpenOpenOpen
tank / blocker: machine gunnerOpenOpenOpen
tank / blocker: anti-tank gunOpenOpenOpen

Factory Zero-Gap Perpendicular

factory_zero_gap_perpendicular

One vehicle starts flush against the east side of a factory, waits half a second, then moves ten tiles directly east.

Unitx1
anti-tank gunOpen
scout carOpen
tankOpen

Command Car Building Corner

command_car_building_corner

One Command Car starts inside the reduced Vehicle Works, Training Centre, and Barracks corner from the Soupman match, waits one second, then moves northwest.

Unitx1
command carOpen

Command Car Building Corner — West-Southwest

command_car_building_corner_west_southwest

The same trapped Command Car and three-building layout, but the order target is ten tiles west and four tiles south of its starting position.

Unitx1
command carOpen

Factory Wall Rally Spawn

factory_wall_rally_spawn

A completed vehicle exits a factory below a two-tile terrain wall and rallies almost due west, reproducing replay 104 tick 7923 geometry.

Unitx1
scout carOpen
tankOpen
command carOpen

Tank Trap Horizontal Line

tank_trap_line_horizontal

Training Centre, engineers, one rifleman, and one vehicle start ready for a horizontal Tank Trap line build; after 30 seconds the test units try to cross.

Unitx1
scout carOpen
tankOpen

Tank Trap Vertical Line

tank_trap_line_vertical

Training Centre, engineers, one rifleman, and one vehicle start ready for a vertical Tank Trap line build; after 30 seconds the test units try to cross.

Unitx1
scout carOpen
tankOpen

Tank Trap Diagonal Line

tank_trap_line_diagonal

Training Centre, engineers, one rifleman, and one vehicle start ready for a diagonal Tank Trap line build; after 30 seconds the test units try to cross.

Unitx1
scout carOpen
tankOpen

Tank Trap Pathing Matrix

tank_trap_pathing_matrix

Prebuilt Tank Trap walls with selectable owner/pathing and attack cases.

Entrenchment Inspection

entrenchment_inspection

Seeded neutral trenches, eligible infantry, and researched dig-in units for checking trench rendering, reuse, and crowded slotting.

Unitx1
riflemanOpen

Tank Coax Inspection

tank_coax_inspection

One held Tank faces infantry-priority targets, support weapons, Ekat/Golem units, armored fallback targets, blockers, resources, smoke, and buildings around the coax arc so the secondary machine gun can be inspected without immediate cannon fire.

Unitx1
tankOpen

Attack-Move Reload Acquisition

attack_move_reload_acquisition

After a ten-second inspection pause, a reloading Tank receives an attack-move through an invulnerable enemy Tank already inside its moving weapon range. The current bug lets it close to near-contact before acquiring the target; a corrected build should stop at the initial range boundary and wait for reload.

Unitx1
tankOpen

Tank Under-Fire Retreat

tank_under_fire_retreat

One reinforced Tank faces a deployed Anti-Tank Gun, takes frontal AP fire, then after 10 seconds receives a long move order directly behind it so the under-fire reverse preference can be inspected.

Unitx1
tankOpen

Tank Reverse Traffic

tank_reverse_traffic

Three reinforced Tanks form a shallow fan with adjacent headings 10 degrees apart, take frontal fire from three deployed Anti-Tank Guns, then after 10 seconds receive one grouped move order behind them. The normal formation planner assigns their destinations while an enemy Scout Car spotter keeps the retreat visible under sustained fire.

Unitx3
tankOpen