Dev Scenarios

Available local scenario launches. Pick one to open the live no-fog watcher.

Scout Car Snaking Corridor

scout_car_snaking_corridor

Movement/pathing debug run through a narrow authored corridor.

Unitx1x4
workerOpenOpen
riflemanOpenOpen
machine gunnerOpenOpen
AT gunOpenOpen
scout carOpenOpen
tankOpenOpen

Direct Reverse Order

direct_reverse_order

Single vehicle faces east, then receives a move order 15 tiles directly behind it.

Unitx1
AT gunOpen
scout carOpen
tankOpen

Vehicle Wall Chokepoint

scout_car_wall_chokepoint

Vehicles start beside each other below a stone wall gap and move north through the choke.

Unitx3x5x6x10x15
AT gunOpenOpenOpenOpenOpen
scout carOpenOpenOpenOpenOpen
tankOpenOpenOpenOpenOpen

Vehicle Small-Unit Block Baseline

vehicle_small_block_baseline

Vehicles start almost bumper-to-bumper with optional small-unit blockers one tile north of each vehicle, then all vehicles move 20 tiles north.

Unitx1x3x5
scout car / blocker: noneOpenOpenOpen
scout car / blocker: workerOpenOpenOpen
scout car / blocker: riflemanOpenOpenOpen
scout car / blocker: machine gunnerOpenOpenOpen
scout car / blocker: AT gunOpenOpenOpen
tank / blocker: noneOpenOpenOpen
tank / blocker: workerOpenOpenOpen
tank / blocker: riflemanOpenOpenOpen
tank / blocker: machine gunnerOpenOpenOpen
tank / blocker: AT gunOpenOpenOpen