Dev Scenarios
Available local scenario launches. Pick one to open the live no-fog watcher.
Scout Car Snaking Corridor
scout_car_snaking_corridor
Movement/pathing debug run through a narrow authored corridor.
| Unit | x1 | x4 |
|---|---|---|
| worker | Open | Open |
| rifleman | Open | Open |
| machine gunner | Open | Open |
| AT gun | Open | Open |
| scout car | Open | Open |
| tank | Open | Open |
Direct Reverse Order
direct_reverse_order
Single vehicle faces east, then receives a move order 15 tiles directly behind it.
| Unit | x1 |
|---|---|
| AT gun | Open |
| scout car | Open |
| tank | Open |
Vehicle Wall Chokepoint
scout_car_wall_chokepoint
Vehicles start beside each other below a stone wall gap and move north through the choke.
| Unit | x3 | x5 | x6 | x10 | x15 |
|---|---|---|---|---|---|
| AT gun | Open | Open | Open | Open | Open |
| scout car | Open | Open | Open | Open | Open |
| tank | Open | Open | Open | Open | Open |
Vehicle Small-Unit Block Baseline
vehicle_small_block_baseline
Vehicles start almost bumper-to-bumper with optional small-unit blockers one tile north of each vehicle, then all vehicles move 20 tiles north.
| Unit | x1 | x3 | x5 |
|---|---|---|---|
| scout car / blocker: none | Open | Open | Open |
| scout car / blocker: worker | Open | Open | Open |
| scout car / blocker: rifleman | Open | Open | Open |
| scout car / blocker: machine gunner | Open | Open | Open |
| scout car / blocker: AT gun | Open | Open | Open |
| tank / blocker: none | Open | Open | Open |
| tank / blocker: worker | Open | Open | Open |
| tank / blocker: rifleman | Open | Open | Open |
| tank / blocker: machine gunner | Open | Open | Open |
| tank / blocker: AT gun | Open | Open | Open |